Character Sheet
Jul. 29th, 2014 05:48 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Mason Turner "To the long night ahead." |
___________ POWER FINESSE RESISTANCE | _____________________ ●●○○○○○○○○ Intelligence ●●●○○○○○○○ Wits ●●○○○○○○○○ Resolve HEALTH: ●●●●●●●○○○ ○○○○○○○○○○ WILLPOWER: ●●●●●○○○○○ ○○○○○○○○○○ | _____________________ ●●○○○○○○○○ Strength ●●●●○○○○○○ Dexterity ●●○○○○○○○○ Stamina HUMANITY: ●●●●●○○○○○ | _____________________ ●●○○○○○○○ Presence ●●○○○○○○○ Manipulation ●●●○○○○○○○ Composure Size: 5 Speed: 11 Defense: 3 Armor: 0 Initiative Mod: 7 |
________________________________________ SKILLS & SPECIALIZATIONS MENTAL ○○○○○○○○○○ Academics ●○○○○○○○○○ Computer ●○○○○○○○○○ Crafts ●●○○○○○○○○ Investigation ○○○○○○○○○○ Medicine ○○○○○○○○○○ Occult ●○○○○○○○○○ Politics ○○○○○○○○○○ Science PHYSICAL ●●○○○○○○○○ Athletics (Climbing) ○○○○○○○○○○ Brawl ○○○○○○○○○○ Drive ●●●○○○○○○○ Firearms ●●●○○○○○○○ Larceny (Picking Locks) ●●○○○○○○○○ Stealth ○○○○○○○○○○ Survival ●●○○○○○○○○ Weaponry SOCIAL ○○○○○○○○○○ Animal Ken ○○○○○○○○○○ Empathy ○○○○○○○○○○ Expression ●●○○○○○○○○ Intimidation ●○○○○○○○○○ Persuasion ○○○○○○○○○○ Socialize ●●●○○○○○○○ Streetwise (Gangs) ●●○○○○○○○○ Subterfuge | ________________________________________ MERITS & ABILITIES Starting Merits: ●●●○○○○○○○ Ambidextrous ●●○○○○○○○○ Danger Sense ●○○○○○○○○○ Fighting Finesse (Knife) ●○○○○○○○○○ Quick Draw (Firearms) Bonus Merits: (acquired due to backstory) ●●○○○○○○○○ Noble Heritage ●●●○○○○○○○ Status (Detroit) (Mason's low City Status for a prince represents the fact that he only became Prince of Detroit recently and has yet to fully consolidate power over his domain.) XP-Purchased Merits: ●○○○○○○○○○ Contacts (Criminal) ●○○○○○○○○○ Fence ●●●○○○○○○○ Gunslinger ●●○○○○○○○○ Luxury ●●●●○○○○○○ Parkour ○○○○○○○○○○ | ________________________________________ SUPERNATURAL TEMPLATE Vampire Clan: Ventrue (+1 Presence) Covenant: Invictus Blood Potency ●○○○○○○○○○ Attribute/Skill Max: 5 Max/per Turn: 10/1 Disciplines ●○○○○○○○○○ Celerity ●○○○○○○○○○ Dominate ●○○○○○○○○○ Resilience Experience Points -2 Humanity: 10 XP 6 XP: Luxury ●● 2 XP: Contacts (Criminal) ● 2 XP: Fence ● Veterancy: 50 XP 9 XP Skill: Firearms ●●● 12 XP Merit: Gunslinger ●●● 20 XP Merit: Parkour ●●●● 6 XP Skill: Intimidation ●● 3 XP Skill: Politics ● |
WEAPON/EQUIPMENT | DICE MODIFIER | DAMAGE RATING | RANGE | CLIP | SIZE |
Handguns (dual Glock 17's) | 2L | 20/40/80 | 17+1 | 1/S | |
Combat Knives (number unknown; some concealed) | 1L | Melee | N/A | 1/S | |
LEGEND:
Attributes: New dot x 5
Skills/Specializations: New dot x 3
Merits: New dot x 2
Supernatural Ability: New dot x 6
Other (Sample: Sin-Eater Keys): New dot x ?
Morality: New dot x 3
Supernatural Advantage: New dot x 8
Health = Stamina + Size
Willpower = Resolve + Composure
Speed = Strength + Dexterity + 5
Attributes: New dot x 5
Skills/Specializations: New dot x 3
Merits: New dot x 2
Supernatural Ability: New dot x 6
Other (Sample: Sin-Eater Keys): New dot x ?
Morality: New dot x 3
Supernatural Advantage: New dot x 8
Health = Stamina + Size
Willpower = Resolve + Composure
Speed = Strength + Dexterity + 5